Speaking with ComicBook.com earlier this month, lead rules designer Jeremy Crawford spoke about why the changes to the Paladin were made. “So with Divine Smite in particular, we realized very early on ...
At the root of the Paladin’s “nerfing” is the change to making Divine Smite a spell instead of an ability feature. In the 2014 ruleset, a Divine Smite is something that a Paladin can do whenever the ...