When I was young, I remember my mother telling me I can go play only after I finish my homework. Which was goddam frustrating at the time. But thinking about this, I realize most of the things I was ...
For a holiday gift in 2011, my digital consultancy, AnswerLab, bought every employee a Fitbit personal activity tracker. The idea was to promote our culture of wellness and activity. Fitbit, a small ...
Werbach says that paying people to get healthy may be effective, but only to a point. “Tangible rewards are potentially very effective, but also potentially very dangerous,” he says. “If it signals ...
The "Global Healthcare Gamification Market Analysis to 2027" is a specialized and in-depth study of the medical device industry with a focus on the global market trend. The report aims to provide an ...
When I was eight years old, family activities included evenings and weekends of reading books while sat in the same room, reading newspapers while sat in the same room, watching TV while… You get the ...
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