Marianne Malmstrom has been using video games in the classroom for over eight years. She recently completed a 3-month professional development tour of New Zealand focused on investigating successful ...
Dan White, the co-founder and CEO of Filament Games, an educational video game developer based in Madison, WI, knows from personal experience that kids can get a lot more out of video games than ...
Remember that heavy feeling you sometimes got as a kid heading into yet another school day? You likely asked yourself on more than one occasion, "When am I ever going to use any of this in real life?” ...
Digital learning games have officially gone mainstream, with nearly three-quarters of K-8 teachers saying they use the games for classroom instruction, according to a new national survey. But the rise ...
Teens spend an estimated nine hours a day using video games, apps, social media, and other technologies. While some screen time is devoted to school or research, approximately four or more hours per ...